Role in World Bubble

Did this Project for Global Game Jam 2025 (GGJ) with a team of 5 (1 artist, 2 designers, 2 programmers) within 3 days.
This Game Jam's theme was about Bubbles, and we wanted to make a simple 3D platformer where players play as a bubble and have the 'Floaty-ness' of the bubble while jumping from Platform to Platform.
At the same time,the  Player can collect Other Bubbles to make themselves Bigger, but becoming bigger means they will be slower but more "Floaty". So players must balance between what to collect & completion of the Level & their score.
Level Design of Level 1
The Design of the 1st Level was based on Rome
For the first part of the level, I have the Player spawn at the top, on the Clouds, because I want to introduce Elevation into the Game. 
Followed by moving platforms that move horizontally (Rectangular Orange Platforms)
and lastly, Platforms that move vertically
The Level ends at the Colosseum, which is Rome's famous Landmark with a Statue of a Gladiator in the Middle.
Level Design of Level 2
The Design of the 2nd Level was based off Egypt
This Level focuses on Tight Spaces & Traps, which is very different from Level 1, which was more Open & Spacious. In this Level, I wanted player to be more cautious of their movements as one touch of the trap, they will die.
The Traps are inspired by Horror Movies & Myths about Egypt's Pyramids, where they have Traps to prevent Outsiders from coming into the Pyramid.

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